3/20/2023 0 Comments Godot game engine![]() Fixed: incorrectly named io_failure for steamworks_error signal, thanks to raulsntos.Fixed: getSessionConnectionInfo using old networking struct.Changed: project layout to be Git clone friendly.Added: avatar_image_loaded callback to get raw response from Steamworks.Fixed: some regressions that made their way into 3.18.Added: more descriptions to in-editor docs.Fixed: filterText truncating input thanks to tcoxon.Removed: MarketingMessageFlags as they don't exist in the header files.Fixed: sendLobb圜hatMsg truncating non-English strings.Fixed: getLobbyData not returning UTF-8 encoded string.Added: more descriptions and tutorial links to in-editor docs.Added: networking type message constants. ![]() Fixed: missing property info for leaderboard_score_uploaded.Fixed: leaderboard_score_uploaded failing to compile due to passing back 6 variables, now passes score data as dictionary.Changed: friend_flags can now be passed to some functions, thanks to polyrain.Added: process to create godotsteam.sh file for Github Actions, thanks to SapphireMH.You can download pre-compiled versions (currently v3.18.3) of this repo here. You can also check out the Search Help section inside Godot Engine after compiling it with GodotSteam.įeel free to chat with us about GodotSteam on the CoaguCo Discord server. For the Windows, Linux, and Mac platforms.ĭocumentation is available here. An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine (version 3.x).
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